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I just played my first Drawing phase of the game. I was confused as I thought I had to draw on room per zone - only some of the rooms are 5 squares in dimension and when I add exits (which will end up using a whole square) I run out of room. Also, I'm not sure if the rooms are just examples or have to be the size indicated on the card. Despite this, I had fun...!

Thanks for the feedback on the demo! 

Multiple rooms can be in the same area (larger squares) and rooms can cross over the area borders, too. The main purpose of the areas is to determine the locations of monsters and loot (and the dungeon entrance): the areas don't have any impact on the rooms themselves.

Most rooms must follow the dimensions shown, but some "freeform" rooms, such as the cavern and tunnels, have some flexibility. 

We'll try to make everything a bit clearer in the full version coming this August.

Thanks again for the comment! :)

I had another go, on my iPad, and this was the result. I added letters next to the d6 numbers to indicate which room I used from which card. I hope I got the scoring right (no deductions!)

Awesome dungeon! Thanks for sharing. 

Actually, I think you undersold yourself with the scoring, and you ended up with 76:

5: 10 20 points due to there being 2 rooms containing 3 monsters (2x10).

6: 21 20 points due to the 20-point maximum rule.

Looks like you're playing the Map Maker variant in which torchlight and gold just equal points. Nice! 

If you were playing the regular demo, the 8 "points" from Quest 1 would actually be 8 torchlight, allowing you to visit 8 rooms during the Exploration phase; meanwhile, the other quests would net you 68 gold to spend at the shop before entering the dungeon. Just mentioning this in case anybody viewing is confused why you are scoring all 6 Quests rather than just the 5 quests numbered #2-6. :)

Thanks for the comments and corrections. As I am using it to generate dungeons for fun rather than exploration, I'm going for points, not torches. (I'm a Solo player.) However, once the full release is out, I'll go for exploration, too (the current monsters don't really inspire me.)

Now off to give Fantasy Map Maker a go...!

I promised Fantasy Map Maker Map Pack would have been my last KS... I guess I shouldn't make promises I cannot keep :)

(+1)

Just when I thought I was out, they pull me back in…

I've been hoping for this from you ever since I played FMM the first time. I'm pumped! Saved the kickstarter page, and I look forward to backing day 1.

Fantastic! Thank you!

And me too: I’ve always felt that the maps made in FMM are begging to be explored. I think the dungeon crawl aspect of DMM is a big step towards scratching that itch.