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Roll dice and map out the dungeon, then go adventuring through it!

Dungeon Map Maker is a one-player* game in which you will draw a dungeon map and then battle the monsters that lurk within it. You can play each game as a standalone experience, or string multiple games together to form a campaign. 

(*Multiplayer is possible in the Dungeon Architect variant.)

In the standard mode of the game, there are two distinct phases: the Mapping Phase and the Exploration Phase. 

In the Mapping Phase, you will roll dice and draw rooms in your dungeon, aiming to complete a main quest and side quests relating to the dungeon layout. 

In the Exploration Phase, you will pilot a character to explore your dungeon, aiming to complete a main quest objective related to exploration and combat.

Set yourself up for success by carefully crafting your map, then challenge yourself against the worst of the dungeon!


The game is available in English (Letter and A4 formats) with French, German, and Spanish editions coming soon...

How to Play on YouTube:

Thank you to all our amazing Kickstarter backers for helping to make this game a reality!

Links:

Dungeon Map Maker Kickstarter Page

Dungeon Map Maker (BoardGameGeek page)


Interested in creating maps for your world-building adventures? Try our other game, Fantasy Map Maker!


Updated 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorHarry Metcalf
GenreAdventure
TagsDice, Drawing, Dungeon Crawler, Fantasy, mapmaking, No AI, Print & Play, Solo RPG, Tabletop

Purchase

Get this game and 1 more for $18.00 USD
View bundle
Buy Now$12.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

EN A4 Dungeon Map Maker.zip 64 MB
EN Letter Dungeon Map Maker.zip 64 MB

Development log

Comments

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such a fantastic game Harry! Thanks for all the hard work.

Thank you, sir! All the better for your help.

After the new update that came out yesterday, are there any specific cards or pages that I should reprint?

Thanks for the comment!

No need to reprint: just updated the rulebook to fix a couple of typos + some minor non-gameplay changes to some cards.

Sorry for the false alarm with the update notice. If I could switch off the notifications for minor updates like this, I would. 

(1 edit)

A gameplay question: when drawing openings for a room, is the number on the die the total amount of exits required (including connecting doors) or the amount of new exits that must be added? Also what happens when a room does not have space to place all exits?

Thanks for the comment and great question!

The number on the die = how many openings come off of the room you are adding, irrespective of how many of these openings connect to previous openings (forming doorways).

Hope this helps. :)

I just played my first Drawing phase of the game. I was confused as I thought I had to draw on room per zone - only some of the rooms are 5 squares in dimension and when I add exits (which will end up using a whole square) I run out of room. Also, I'm not sure if the rooms are just examples or have to be the size indicated on the card. Despite this, I had fun...!

Thanks for the feedback on the demo! 

Multiple rooms can be in the same area (larger squares) and rooms can cross over the area borders, too. The main purpose of the areas is to determine the locations of monsters and loot (and the dungeon entrance): the areas don't have any impact on the rooms themselves.

Most rooms must follow the dimensions shown, but some "freeform" rooms, such as the cavern and tunnels, have some flexibility. 

We'll try to make everything a bit clearer in the full version coming this August.

Thanks again for the comment! :)

I had another go, on my iPad, and this was the result. I added letters next to the d6 numbers to indicate which room I used from which card. I hope I got the scoring right (no deductions!)

Awesome dungeon! Thanks for sharing. 

Actually, I think you undersold yourself with the scoring, and you ended up with 76:

5: 10 20 points due to there being 2 rooms containing 3 monsters (2x10).

6: 21 20 points due to the 20-point maximum rule.

Looks like you're playing the Map Maker variant in which torchlight and gold just equal points. Nice! 

If you were playing the regular demo, the 8 "points" from Quest 1 would actually be 8 torchlight, allowing you to visit 8 rooms during the Exploration phase; meanwhile, the other quests would net you 68 gold to spend at the shop before entering the dungeon. Just mentioning this in case anybody viewing is confused why you are scoring all 6 Quests rather than just the 5 quests numbered #2-6. :)

Thanks for the comments and corrections. As I am using it to generate dungeons for fun rather than exploration, I'm going for points, not torches. (I'm a Solo player.) However, once the full release is out, I'll go for exploration, too (the current monsters don't really inspire me.)

Now off to give Fantasy Map Maker a go...!

I promised Fantasy Map Maker Map Pack would have been my last KS... I guess I shouldn't make promises I cannot keep :)

(+1)

Just when I thought I was out, they pull me back in…

I've been hoping for this from you ever since I played FMM the first time. I'm pumped! Saved the kickstarter page, and I look forward to backing day 1.

Fantastic! Thank you!

And me too: I’ve always felt that the maps made in FMM are begging to be explored. I think the dungeon crawl aspect of DMM is a big step towards scratching that itch.